

Dungreed final boss full#
Since it can't heal great numbers though, it's rarely enough to sustain a full team by itself. Furthermore, it will always heal a base amount, allowing Plaguedoctor to get allies off of Deaths Door. Healing a 10 Point 3 Turn Bleed from the Uca Savage effectively heals 30 Points which is around what a Occultist highroll heals. Removing even a simple 1 Point Bleed that lasts 3 Turns means that this move healed damage that's on par with a lvl 1 Vestal. It can remove DoT's, meaning that it can heal much much more than it says on the tin. The last move that doesn't deal damage, Battlefield Medicine is a very good secondary heal. Very good for specific fights as well, mainly Baron, but not a common pick for the average Plague Doctor. Due to the nature of buffs, they aren't extremely effective during most fights, especially with Plague Doctor rarely finding time to use one when she could be stunning or blighting enemies instead. Similarily, Emboldening Vapors is a niche pick as well. There are specific Bosses, such as the Crocodilian, where having Disorienting Blast can be quite nice, but for the most part, Disorienting Blast gets shafted to make space for her better moves. Both clearing Corpses and Shuffling are good to have, but not as versatile as most of her other moves. Rank 2 Plaguedoctor isn't usually a good pick, since Rank 3 Plaguedoctor can do anything the Rank 2 variant tries to do. That might seem like a lot, but most of these advantages don't matter a whole lot for the largest part of the game. The only niche it has over Blinding Gas are it's ability to be used from Rank 2, the Shuffle, the ability to Stun Rank 2 and clearing corpses. This makes Blinding Gas one of the best Turn one moves to be found in the game since it denies most of the threat of enemy compositions.ĭisorienting Blast is also by no means a bad Stun, although it doesn't usually see much use since Blinding Gas fills the role it tries to fill. Can't use on 7)įights lasting this long is extremely rare and having backline enemies left alive to Stun is even rarer. So it would take 7 Turns to actually be in trouble because Blinding Gas can't be used anymore. The only limitation it has is a 3 times use per battle, which isn't a problem, since spamming Blinding Gas isn't very effective due to the Stun resist the enemies get after being stunned once. Unlike the other Stun that stuns two enemies, Barbaric YAWP! from Hellion, it has no direct downside.

This trades her own action for two actions, making it one of the best Stuns in the game just with that alone. Similarily to him, most of her kit takes a backseat to make space for her Stuns to shine.īlinding Gas is an autopick for any Plaguedoctor, since it stuns both of the enemy backliners. She's one of the heroes that focuses mainly on Stunning alongside Abomination. This alone makes her extremely powerful, but she also has some very good secondary Healing and damage with her Blights. She has two of the three Stuns in the game that can reach Rank 4. There is pretty much only one very good playstyle for the Plaguedoctor, which is focusing on her role as a backline Support/secondary DPS. "Fear wears off in time, much like a mild poison." "Like a vaccine, we shall inoculate this land against evil!" The Plague Doctor practices and experiments during camp, and her tonics yield health benefits for the party and herself. Any Buffs or lasting effects given from a camping skill lasts for 4 battles. Only 4 of these can be equipped at one time. Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Eager to prove the effectiveness of her latest untested concoction, she will inject herself - blindly faithful in its beneficial results.Ĭamping skills are special skills heroes can use while they are camping. The Plague Doctor makes use of experimental remedies and risky healing practices to cure her companions' ailments, and restore their vigor.
